6 days ago

Today I tested the length of time that it would take me for this sound project. The timing came up with just below 6 minutes, so it fits in the criteria.

I start my 2 week break next week, and in that time I plan on getting my dialogue and atmospheric sounds complete.

i have been watching Berberian Sound Studio and some Italian horror films like Susperia. The sounds that they have created in those movies were very dramatic so they became funny. If the sounds were toned down, then they would create some serious suspense. I loved the dialogue and the freaky sounds that came from some scenes.

Over the past few weeks, I’ve been trying out new horror games to go with the sound piece I made at the start of semester.
I have been putting research into the story behind my machinima and I have come down to this:

Main character: young girl. Riddled with anxieties and paranoia.
Companion: her mind, always talking. Half the time we can’t understand her and this begins to make US as an audience anxious. We do get advice on what to do but mostly it’s just us being able to hear her thoughts which give an air of insanity.
Setting: an island. It has a broken shack in the middle of it, and has farmland with trees in clusters. There are dolls abandoned here (like The Island of Dolls in Mexico).

I would like to base the story around the Abandoned by Disney story, and the legend of The Island of the Dolls. Where we get dumped on an island, and we get to explore. The goal is to discover what is hidden in the house, but getting there makes us nervous enough. But once we get into the darkness of the house…we really begin to lose our minds.
It will be similar to Amnesia with the way we need to keep her sane enough and the jump scares of things just randomly appearing.
As the game progresses, we eventually feel more and more alone and empty, until we find a final room and in it, we see a young girl in the corner playing with some barbies, but the closer we get, the more we notice the blood on the barbies. The young girl turns around and we see it is us.

The art style I was thinking of was similar to the opening scene of Alice Madness Returns. Or I was thinking it could be 2D objects in a 3D scene, and as we walk around it, it rotates too. This can be from the quote: ‘when we turn our backs, they turn their heads and whisper’.

I will be concentrating on the sound and creating the difference between what we actually hear in the game and its surroundings, and the dialogue which makes us think we are hearing more than what there is (anxiety).

Cave Adventures

Boy with old, ragged clothes peeks up from his map. He looks around and rotates his entire body in an effort to look at all his surroundings before looking back at his map. His finger is feeling around the map, trying to find his destination. He grins and runs off in the direction of where his finger was pointing.

The boy runs up to the edge of a cave, out of breath. He comes to a stop, staring up at the massive, dark hole in the towering cliff. His last few steps towards it are slow and hesitant, he looks tiny in comparison. The boys mouth drops open and his entire body droops in disbelief.

His tummy rumbles, and he looks behind him to a village in the distance.

He looks around his feet in a hurry and spots a rock, delighted, and reaches down to pick it up. The rock is tossed up and down a few times before being chucked into the cave. There is a distant, echoing noise before a moment of silence. Suddenly, lots of bats come streaming out of the cave and straight past him. The little boy cowers under his arms away from them. He then takes out a torch and shines it in, we don’t see anything. He squints into the darkness before looking longingly back to the trees. He looks down to the map which is lying on the floor next to him, looking around it for another way through.

After a few hesitant looks between the cave and the trees, he decides to take a deep breath, puff his chest out and walk with some confidence into the darkness of the cave.

A small, ragged boy walks out of dark cave again, holding a glowing diamond. We zoom in on his excited face and then he runs back towards the village.

We finish with the little boy sitting in front of a half-eaten meal and he looks content.

I have made the character have more at stake - he has to get the diamond to save his entire village. I will have to create heaps of cut scenes to fit it all within 2-40 seconds but it fits all the requirements.

2 weeks ago
3 weeks ago

We have to create a 2-8 minute story and for my story I wish to create emotion and tension. I will research 3D sound and how to make it, and how to make it really work for the scene i am in.

'Silence can drive you insane'

What is 3D sound?

3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers and headphones. We use the 3D space and recreate the sound of something when we listen to it with headphones or surround sound speakers. Could be hear from the left, right, front, back, above or below of us.

I want to be able to manipulate the perception of the viewer. I want to use the sound to alter the emotions of the listener. I can use the sound levels to create fear through the use of silence and different beats to make the listener feel powerful. This will be mostly useful in the scene where he is being stalked in his house and the moments afterwards.

I have been reading Burton on Burton and his opinion on special effects is that to create a scarier atmosphere. I have been told that I can use the same techniques in sound. So I can slightly distort the sound quality in the scenes where I need to have tension or fear (second half of the clip) and I can use quality sound tracks for the start to relax the listener so when the story takes a turn, it changes the emotion/mood fast enough that there will actually be a reaction.

For headphone 3D audio, You turn the stereo into 2 mono files and delete one. You then select the ‘waveform’ and change it to ‘pan’. This allows you to change the sound from one side of the screen to the other.

Example

We have to create a 2-8 minute sound piece. I aim to create an environment that brings the audience into the story and makes them feel something afterwards.

I hear the sound of my footsteps below me, I am walking through an autumn forest and towards a small campfire with 3-4 people around it. I hear their presence; the breathing, the shifting of weight, the laughter. I sit down on a slightly off balance log. I listen to the chatter for a while, it’s dark and relaxing and we can hear the night sounds of the forest.

I cough to get their attention and the talking stops. There is an awkward pause before I begin to talk:

‘Do you guys like stories?’

They all sit up straight and agree.

‘Well, I have a doozy for ya:

Once upon a time, in a normal neighbourhood on the side of a forest was a busy highway. It was a pretty popular spot for families on vacation, it was a summer wonderland. Of course, like all stories, there was that one day when a car was driving that bit too fast and hit a dog, the car was unable to put on its breaks fast enough. [driver is in a humming car, panicking] He drove off as quickly as he could, but not soon enough to hear a small child screaming across the road for their puppy, only to get hit themselves by an oncoming truck.
Legend says, that if you speed through that area, this little boy would come for you….’

We hear a door slam and an eerie young voice say: ‘Johnny, I want my puppy back’. Then a few moments later right outside the bedroom door; ‘Johnny, I want my puppy back’. A creaking noise brings the victim to hide under their blankets and then right next to them they hear; ‘Johnny, I have my puppy back’, and the last thing the victim hears is a ‘whelp’ from the dog and a bloody scream from their own throats getting ripped out.

‘That’s the legend of Johnny and his little dog.’ Is heard in the deafening silence.

The scene changes back to the campfire, we no longer hear a crackling, but the embers left over. We no longer hear the breathing and shifting of 3-4 men, but the panting of a dog.

I have been told that my last treatment was good and delivered a clear message. So I have decided to only change the ending slightly.

Boy with old, ragged clothes peeks up from his map. He looks around and rotates his entire body in an effort to look at all his surroundings before looking back at his map. His finger is feeling around the map, trying to find his destination. He grins and runs off in the direction of where his finger was pointing.

The boy runs up to the edge of a cave, out of breath. He comes to a stop, staring up at the massive, dark hole in the towering cliff. His last few steps towards it are slow and hesitant, he looks tiny in comparison. The boys mouth drops open and his entire body droops in disbelief.

He looks around his feet in a hurry and spots a rock, delighted, and reaches down to pick it up. The rock is tossed up and down a few times before being chucked into the cave. There is a distant, echoing noise before silence. The boy then takes out a torch and shines it in, we don’t see anything. He squints into the darkness before looking longingly back to the trees. He looks down to the map which is lying on the floor next to him, looking around it for another way through.

After a few hesitant looks between the cave and the trees, he decides to take a deep breath, puff his chest out and walk with some confidence into the darkness of the cave.

A small, ragged boy walks out of darkness towards a glowing diamond. He hurries right up to it and we zoom up on his face which shows some fatigue, but it’s glowing with excitement.